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===Play sound===
 
===Play sound===
  
;<code>[gn:act_playSoundFromTarget]|[source]</code>
+
:;<code>[gn:act_playSoundFromTarget]|[source]</code>
  
{| class="wikitable sortable" style="font-size: 85%; text-align: left;"
+
:{| class="wikitable sortable" style="font-size: 85%; text-align: left;"
 
|-
 
|-
 
! scope="col" | Parameter
 
! scope="col" | Parameter
 
! scope="col" | Description
 
! scope="col" | Description
 
|-
 
|-
| [[source]]
+
| <code>[[source]]</code>
 
| [[source]] from where the sound file will be used
 
| [[source]] from where the sound file will be used
 
* Valid [[source|sources]]:
 
* Valid [[source|sources]]:
 
** <code>@string</code>
 
** <code>@string</code>
 
** <code>@assets</code>
 
** <code>@assets</code>
** [[GnMediaAction]]
+
** <code>[[GnMediaAction]]</code>
 
** [[:Category:Variables|Variables]]
 
** [[:Category:Variables|Variables]]
*** [[Datatypes#audio|audio]]
+
*** <code>[[Datatypes#audio|audio]]</code>
 
|-
 
|-
 
|}
 
|}
  
 
====Example====
 
====Example====
<code>@assets/sound.mp3</code> - asset value<br><br>
+
:<code>@assets/sound.mp3</code> - asset value<br>
<code>[gn:act_playSoundFromTarget]|[@assets/sound.mp3]</code>
+
:; ⤷ <code>[gn:act_playSoundFromTarget]|[@assets/sound.mp3]</code>
 
<hr>
 
<hr>

Latest revision as of 16:17, 12 July 2017

gn:act_playSoundFromTarget

Description
Action used to play sound from various sources when executed.
If there are multiple sounds in the target, they will be played in order as they are stored in the target.
Supported file types are .mp3 & .wav
Action returns
void

Action signatures

Play sound

[gn:act_playSoundFromTarget]|[source]
Parameter Description
source source from where the sound file will be used

Example

@assets/sound.mp3 - asset value
[gn:act_playSoundFromTarget]|[@assets/sound.mp3]